Cybercriminals have hacked and stolen large amounts of data and code from Electronic Arts, the prominent gaming publisher responsible for producing The Sims, Battlefield, and a number of other classic games.
“We are investigating a recent incident of intrusion into our network where a limited amount of game source code and related tools were stolen,” an EA spokesperson said in a statement provided to the internet. “No player data was accessed, and we have no reason to believe there is any risk to player privacy. Following the incident, we’ve already made security improvements and do not expect an impact on our games or our business. We are actively working with law enforcement officials and other experts as part of this ongoing criminal investigation.
The company did not say when the incident actually occurred.
A security professional shared a link to the dark website where cybercriminals appear to be selling EA’s digital goods. According to the hackers, the cache is comprised of some 780GB of data and includes full source code for the soccer game FIFA 21, as well as source code for the company’s game engine FrostBite—a core piece of software necessary for EA’s games to run properly
How was the attack discovered?
The reason why attack Is that the deputy site mentioned it pirates They bragged about the attack on secret Internet forums and claimed that one of their posts read “You have full power to exploit all EA Services.”
According to the portal, cyber criminals They claimed to have stolen about 780 gigabytes of data.
It should be noted that the company is one of the largest gaming companies in the world. Major series such as Battlefield, Star Wars: Jedi Fallen Order, The Sims, and Titanfall are counted among the titles it develops or publishes, as well as a wide range of annual sports.
As far as is known, the intrusion into the network has nothing to do with an attack before ransomware or information theft. It sure also happened recently, according to EA.
The intent of the hackers seems to be to sell information from the source code, that is, the version of the program that is generally easier to read and understand than the final version in the final product, and can be used to make Reverse Engineering in parts of the product.